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His passion for wildlife brought Anosh Koppikar, a stock market person to writing and presenting to the world his best moments which he has captured as a wildlife photographer over the years bygone. The book provides a photographic account of his travels to some of the most well known game parks in India and Africa ranging from the rugged tiger habitat and lush forests of Central India (Kanha, Bandhavgarh, Pench and Tadoba) to the open endless savannahs of East Africa ( Masai Mara, Serengeti, Ngorongoro and Lake Manyara) which is home to the big 5 viz, lion, elephant, buffalo, rhino and leopard . Designed primarily as a travelogue the book also seems to double up as a travel guide should one wish to visit these places. There are several coffee table books by renowned wildlife photographers around but this is by someone whose profession of stock trading is not even remotely related to what this book is all about. He visits these places each year, not for a living but for an inner calling. Through this book Anosh not only gives us insight into another world that many of us know nothing about, but also ignite the passion he has for these remarkable kings of the jungle.
Providing essential guidance for a myriad of circumstances and skill levels, this virtually indestructible series of pocket guides includes tips and tricks for exploring the outdoors as well as preparing for natural disasters. From studying wildlife and diverse environments to sound advice for hunting and boating enthusiasts, this collection is ideal for the everyday adventurer. Unlike bulky guidebooks, these waterproof, travel-size companions are perfect for navigating the wilderness, built to endure day hikes, fishing expeditions, and camping trips for years to come. Providing invaluable information on habitats, ranges, and anatomy, this thorough overview documents how to field dress 40 different species of North American game. Perfect for both novice and experienced hunters, this examination also reviews proper etiquette and includes a basic tools checklist.
Here is the first volume in George R. R. Martinâ€™s magnificent cycle of novels that includes A Clash of Kings and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martinâ€™s stunning series is destined to stand as one of the great achievements of imaginative fiction.
A fantastic series of flap and peek-through books. With simple, clear text and colourful photographs of familiar objects, these engaging titles will help the development of toddlers' communication and simple word recognition.
"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." -Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human-computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human-computer interaction between the player and the game.
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