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Family Recipe - Wild Game - Rice Recipe - Low Fat Grilling - Italian Recipes - Superfood - Quick Recipe Listen to Coronavirus Patient Zero RRP $19.99 ![]() Here is the first volume in George R. R. Martin’s magnificent cycle of novels that includes A Clash of Kings and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.
RRP $18.99 ![]() The pet bird population continues to rise and wild game birds fanciers love bird. The Wild Game Birds Manual is packed with expert advice on raising, feeding, care, diseases and breeding game birds. This is an essential primer for the newcomer to wild game birds and a classic to add to any birds lover's collection. Whether you are just starting out or already have a few years of experience, this manual puts a wealth of information at your fingertips.
RRP $243.99 ![]() His passion for wildlife brought Anosh Koppikar, a stock market person to writing and presenting to the world his best moments which he has captured as a wildlife photographer over the years bygone. The book provides a photographic account of his travels to some of the most well known game parks in India and Africa ranging from the rugged tiger habitat and lush forests of Central India (Kanha, Bandhavgarh, Pench and Tadoba) to the open endless savannahs of East Africa ( Masai Mara, Serengeti, Ngorongoro and Lake Manyara) which is home to the big 5 viz, lion, elephant, buffalo, rhino and leopard . Designed primarily as a travelogue the book also seems to double up as a travel guide should one wish to visit these places. There are several coffee table books by renowned wildlife photographers around but this is by someone whose profession of stock trading is not even remotely related to what this book is all about. He visits these places each year, not for a living but for an inner calling. Through this book Anosh not only gives us insight into another world that many of us know nothing about, but also ignite the passion he has for these remarkable kings of the jungle. RRP $24.99 ![]() Margaret Earle is ready to conquer the world...one schoolhouse at a time. Armed with her training, her ideals and her plucky optimism, Margaret sets off for the barren Arizona desert only to find herself stranded and alone. At the mercy of Lance Gardley, a handsome cowboy who comes to her aide, she begins her journey of love with the small town of Ashland and it's inhabitants. And yet, in the midst of new friendships and schoolbook lessons, Margaret finds herself caught in a web of lies and deceit spun by the very people she has come to minister to. A deceit so great it threatens the very way of life of these small town people and to destroy the sweet beginnings of love with the handsome cowboy who has become her rock. Can Margaret and Lance overcome the lies that threaten to destroy them? And will they learn to turn to each other and to their strength in God to overcome? Lamp Post is proud to present it's Fiction:Inspired! series - timeless, inspirational books for all lovers of fiction who want to feel good about the books they read. Enjoy historical and contemporary stories of Adventure, Romance, Sci-Fi, Mystery, and more! RRP $560.99 ![]() The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games. Search
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