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Winter approaches Westeros like an angry beast.The Seven Kingdoms are divided by revolt and blood feud.Beyond the Wall, a horde of hungry, savage people steeped in the dark magic of the wilderness is poised to invade the Kingdom of the North. Throughout Westeros, the war of the Iron Throne rages more fiercely than ever, but if the Wall is breached, no king â€“ or queen â€“ will live to claim it.
Merit didn't choose to become a vampire of Cadogan House, but she did choose to fight for her house and forge strong alliances with powerful people across Chicago and North America. She's had some wild adventures, but this might be her darkest road yet...A killer is stalking Chicago, and humans are his prey. The killer leaves magical souvenirs with his victims, and the CPD hasn't been able to stop him. When the mayor reluctantly asks the still-recovering Chuck Merit for help, he engages Cadogan House to find the killer.
Jesse Rigsby is on a mission to save his friend Mark, but first he's got to shake the Bigfoot chasing him through the school library. And then there's the velociraptor in the bathroom. Oh yeah, don't forget about the ginormous flame-throwing bat in the cafeteria. Jesse's trapped in the invisible world of Go Wild - a Pokemon Go-style mobile game - and if he doesn't solve the mystery of what happened to Mark soon, he's never getting back out.Trapped in a Video Game 2 is the funny, exciting sequel to Dustin Brady's popular Trapped in a Video Game book. It's perfect for boys age 9-12, as well as anyone who loves a fun, fast-paced read.
Jake was the town loser - at least he felt that way. Each of his apprenticeships required by the town of Hillside resulted in the dreaded "letter" reporting failure. His time was running out. At his sixteenth birthday, Jake had to prove himself worthy of being a citizen of Hillside or be banished. The apprenticeships prepared youths for the Proving when they work as a group demonstrating their skills. The Proving took place in the Wilderness, a place where a fragment of time connected Hillside, a community centuries in the future, with a prehistoric time of monsters. During Jake's campaign in the Wilderness, intrigue ensues, and he must discover what his talents are to save the campaign.
We don't know what we don't know until we know it, and only then can we choose to do something about it. Have you experienced those "aha" moments? You say to yourself, "Huh, it was right here in front of me and I didn't even know it." Or you wondered why you did something that was totally out of character and thought to yourself: Where did this come from? And what about those moments when you deserved to be seen, to be heard, and to be remembered and it didn't work out for you? What did you experience? How did you feel? If you had the opportunity to do it again, how would you choose? Building Your A-Game connects readers with the idea of taking the reins to bring forth their best selves in life, work, and relationships. Author Carole Sacino-speaker, coach, and entrepreneur-helps you create/recreate awareness about your personal power: who you are from the inside out, from your professional brand to your presence. Learn about how you can show up in the world through your community, and how "common-unity" can fuel your passion and purpose. Discover how you can be an active participant in the national economy and leave a legacy for our nation, the world, and future generations. "Life isn't finding yourself ... it's creating yourself." -George Bernard Shaw It's time to celebrate you, align with your passion, advocate for what matters, experience your genius, and pay it forward for others as you discover, build, and bring your A-Game to the world. We are all on a journey of self-discovery, self-confidence, and self-acceptance. You are not alone-I hope you walk along with us!
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